This is it. What we’ve all been waiting for. The new release of Thong Girl the Video Game! It’s now available for both Mac and Windows, and demos for both operating systems can be downloaded with the buttons below.
I’m really excited about this one, so let me just walk you through some of the features we crammed into this release.
We tightened up some of the combat elements, made the AI slightly more competent, and fixed quite a few noticeable errors.
We’ve added a few more gameplay modes that can be accessed after you beat the game. Players diligent enough to play that long will have access to play any level at any difficulty to their heart’s content.
The High Score table is now available! Enter your name when starting the game and have your successes automatically sent off to our server as you play.
The Interface has had a MASSIVE overhaul. If you’ve seen the game at any of the conventions we’ve attended so far, you’re probably familiar with the changes we’ve made. But it’s much sharper than the original, and we think you’ll be really happy with the results.
Owners of the original version should have received emails with their download links for the new version. The new version can be installed right on top of the old installation. Start a new game and enter your name to begin submitting scores to the leaderboards.
Thanks to everyone for being so patient while we worked on making this game worthwhile, and we look forward getting started on our next project.
We want to send a shout out to the staff at NerdPow this past weekend. They were very accommodating, and it goes without saying that the con was a Blast. I almost won the retro gaming tournament if it weren’t for DrMo and his cheating Tetrisy ways! However, Team BMS did sweep the whole tournament, so yeah, I’m still 50% awesome. We definitely plan on being at A & G Ohio in March. We’ll be getting an Artist Alley booth, so you’ll be able to pick up the game on site (but don’t expect it to be manned during the next retro-gaming challenge, I will have my revenge)!
Not to mention, we visited the Central Ohio Game Group, and it looks like I may be juggling yet another game project in the next few weeks. It’s looking to be pretty fun, and it may be a jumping point for some of our more ambitious projects in the future.
But to give an update on Thong Girl v1.1, of course, we aren’t done with it just yet. But this time we’ve got screenshots! Behold the new shiny things!
And we also have a twitter so you all can stalk us better! But we get to know who’s following us now, so prepare yourselves for counter-stalking!
We’re even working on a survey for everyone to take if they’ve played the demo, but aren’t convinced that the full version is worth it. We’d love to get your feedback, as we try to make the next version as good as it can be for everyone involved.
So yeah, we have been working a lot over the past few weeks. Hope to get moving on the second release and get the word out about our next project coming soon.
It’s been a while since the release since we’ve posted an update, but there’s been a lot going on that we’re anxious to tell you about. As many of our players already know, the fully-playable demo has three levels available, but the full version has much more to offer, including:
* 10+ levels of gameplay
* A complete story that unravels as you defeat more stages
* A vast assortment of new foes to encounter, including bosses
* Unlockable areas and bonuses.
We’re also on track to release an update to the current build of the game, absolutely free for anyone who already purchased it which will include:
* Online High Scores
* Improved Enemy AI
* Updated User Interface
The Macintosh version of the game will also be released alongside the update, so be on the lookout.
And finally, we’re announcing that the price for the game will be temporarily lowered from $5.00 to $2.50 for the month of October. Pick up a copy and tell your friends – this sale won’t last long.
This is it – Demo Version 2.1. The last demo we’re going to release before the big launch (that we’ve missed twice.) And with that, a Macintosh version of the demo is finally available for download and perusal! It requires Mac OS X 10.4 or higher, and should work on both Intel and PowerPC processors. But seeing as this is our first attempt at building a game for a Mac, there is the possibility of errors in the installation or functionality of the game. If you run into any problems, let us know through email: contact (at) bakamostudios . com.
It looks like things are finally falling into place with distribution, so it looks like we should have the Windows version up and available for purchase within the next few days. Be sure to check back with us, as we’ll do our best to keep you updated.
But, it’s been a long haul – hopefully this is when we can call ourselves true game developers. Thanks for all your support.
I have been tasked with the unfortunate role of declaring why our game will not be available for purchase this evening, as promised. Our release date will need to be pushed back to a “To be Determined” date in the future, due to unforeseen personal and administrative circumstances. We understand the level of professionalism expected from a game developer, independent or otherwise, and we hope that those interested will possibly subscribe to our news feed, or check back with us in the future as we hope to have a successful launch in the coming weeks.
Its been about 4 days, now, but we’ve gotten ourselves posted on IndieDB.com, an independent game development community. We have quite a bit more marketing to do in the next few weeks and we’re trying to set up flyers around Columbus, so check out your local game stores if just so happen to be in the neighborhood. We need enough support if we plan on lasting out there in the huge game-dev community.
On another note, we have been shooting for a August 18th release of the full version of the game, but that is starting to look unlikely. Its taking longer than we originally planned to get ourselves established as a business, and we want to have that taken care of before anyone stops in and buys our game. We’re now aiming for September 5th, so wish us luck.
This is my first attempt at blogging, ever, anywhere… Hopefully it’s not my last. For my first post I want to thank everyone who took time to visit us at CORGS Con this past weekend. The turnout was amazing and we’re really excited to get this company up and running, and starting on all the awesome ideas we have.
“This past weekend?! What the heck took you so long to say something!?” </expected response>
Well, making a video game is kinda time consuming, and working a full time job is more so. Rest assured that I’ll be a bit better about posting in the future. But we’ve taken all of your input into consideration and have been working on getting as much of it into the game as possible. The game is still on schedule to be released next month, so we’ll keep you updated here.