Skeleton Hunter

skeletonhunter-1

We started off 2015 with a game jam! For Voice of Geeks Network’s VOGJam 1, the theme was “A Buggy Game.” For this, I made Skeleton Hunter, a very buggy NES-style platformer and the prequel to my Ludum Dare 25 game Skeleton’s Revenge. I made the game from scratch in HTML5 and Javascript so I could make it broken in all the right ways.

We recommend playing this game in Google Chrome for its gamepad support.

Play at Bakamo Studios
Play at VOG Network

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Columbus Game Developer Spotlight

The humble Columbus game development scene that gave us a lot of helpful input on Thong Girl has been growing and producing some awesome games lately. I’ve gotten to play most of them and it’s time to share a few of my favorites.

Lemma is a first-person parkour puzzle game by a small team led by Evan Todd. The speedrunner in me is really excited about the possibilities of altering the environment with your parkour moves and the endless potential for new tricks and routes.

Super creative solo developer Smiling Cat Entertainment just completed Breaking Block, a free-to-play mobile game that polishes the Arkanoid style of brick smashing to a mirror shine. You don’t have to wait on this one! It’s out now on Google Play and will be on the iOS App Store any day now.

Multivarious Games has put in a lot of work organizing the Columbus game developer community and getting us motivated to create and promote our games. They’re working on a charming ice physics puzzle game called Hatch-It. It has a Kickstarter going on right now, so please support them if you want to see them go big.

We hope they’ll all be at the Ohio Game Developer Expo coming up October 24th-25th at COSI in downtown Columbus. We just might have something to show off, too. Stay tuned!

We’re Back With Three Ludum Dare Games!

MinigolfExam

Hello, world! After a year and a half without updates, we finally have news to post here. We’ve been scouting out new development environments, but struggled to find platforms with good support for 2D games and multiple platforms. Last month, the solution came when Unity released a new set of native 2D tools. Mo³ has been hard at work learning Unity and I plan to pick it up too.

As for me, I’ve participated in three Ludum Dare compos. Ludum Dare posts a theme, and you have 48 hours to make a game about it. LD #23‘s theme was “Tiny World” so I made Asteroid Defender, a game where you drive around the surface of a small asteroid shooting at incoming bombs and repairing turrets. LD #25 had a theme “You are the Villain,” so I made Skeleton’s Revenge as a 2D platform game where you play as a common enemy type exploiting the advantages they have over common hero types. Finally, last weekend was LD #28 and the theme was “You Only Get One,” so I made Minigolf Exam, an 8-hole minigolf course where only your first attempt counts for score.


MinigolfExam

Minigolf Exam

8 hole test of pure skill
Browser
Play Now


SkeletonsRevenge

Skeleton’s Revenge

Platforming role reversal
Windows
Download


AsteroidDefender

Asteroid Defender

Keyboard and mouse shooting
Windows
Download

The site has received a few updates as well. We have a new Games page with links to all our completed projects, big and small, including the Ludum Dare games posted above. We now require an account to leave comments, but you can easily login with your Facebook or Google accounts on the login page or by using the “Login with…” section anywhere on the site. Finally, we have joined Facebook, and all posts on the front page will cross-post there from now on. Don’t forget to like us on Facebook or subscribe to the RSS feed to get updates on new Bakamo Studios projects!

We’re Going To Conventions!

It’s been a while since we’ve said anything on the front page, right? Not to worry, since we’ll be out and about a lot more over the next couple months to bring something for everybody.

First up is A&G Ohio on March 9-11 in Mason, OH. A&G’s arcade music games are the best in Ohio, and any performance from the Protomen has us sold. At 9pm on Friday, we’ll be presenting our panel on “Creating Thong Girl the Video Game” in Panel Room 1. In this panel, we’ll be talking about our process of planning and designing the Thong Girl game and how we ignored all that when it came to production. Come and hear our advice and our warnings about getting started as a company and struggled to get our first project out the door.

Next weekend on March 16-18, we’ll be at Anime Punch Revoluticon back here in Columbus. We’ve been fans of Anime Punch’s college-aged atmosphere, and Revoluticon is all about the non-anime stuff anime fans like. Anime Punch takes their gaming very seriously. We’ll be bringing our “Creating Thong Girl the Video Game” panel here too, so keep an eye out for us on the schedule.

Mo³ and I will also be attending PAX East on April 6-8 in Boston, MA. We’re not there on official Bakamo Studios business, but it’s PAX! We can’t pass up a good chance to get in the biggest gathering of gamers on the east coast.

We’d like to give a shout out to the developers, artists, and players we met at Ohayocon and our meetings with the Central Ohio Gamedev Group. We showed off our game and got some good insight on tweaks we’re making to the upcoming Thong Girl version 1.1. Version 1.1 is complete and in testing now, so you’ll see another post here soon when it’s available.

Thong Girl for Windows Available Now!

After several years of development and agony, the wait is over! This is the platforming action-arcade beat-em-up you’ve been searching for. This is “that one game with the chick that fires lasers out of her butt!” This is the Adventures of Thong Girl, and the complete game for Windows is now available for $5.00. You should receive an email with the download link immediately after your purchase. Contact us if you don’t.

Our first project ever has been an amazing experience, and we think we’ve reached a major milestone as developers and as teammates, designing a full downloadable game and seeing it through to completion.

And in other news, we’ve posted a fixed version of Demo v2.1 for Mac. We sincerely apologize for the many issues we’ve had with our earlier Mac builds, and we invite you to try the fixed Mac demo and tell us what you think.

As always, check out bakamostudios.com for the latest in Thong Girl game news. If we add features or release updates, you can re-download the game for free at any time using the download links in your confirmation email. Also, Lucky Louie Productions is gearing up to release Thong Girl 4: The Body Electric on DVD, so visit thonggirlfilms.com for the history of the Thong Girl universe.


    

Thong Girl Demo v2

An updated demo of The Adventures of Thong Girl is now available for Windows. We’ve implemented new music and sound effects, improved controls, a new scoring system, visual and gameplay tweaks, several bug fixes, and the new Can of Whoop Ass. The full game is set to release for Windows and Mac in August along with the DVD release of Thong Girl 4: The Body Electric.

Windows 106MB

A Mac demo is also in the works, so we’ll post again when it’s available.

Additional help and controls are available on the game page. To keep updated as the game’s release draws near, please subscribe to our RSS feed. We’d love to hear your feedback, so feel free to register and post a comment.

Thong Girl Demo

Bakamo Studios is proud to present the demo for our first project! We’re working on the official game for Thong Girl! This game is a unique blend of action beat-em-up platforming and high scoring arena combat.

The Windows version demo is available now! Check it out!

Demo requirements: 512MB RAM (1GB in Vista/Win7), keyboard (gamepad recommended)

We apologize for the inconvenience, but the download for the first demo is currently down. The newest Windows demo, Demo 3, is available here.
Windows 64.7MB

Check the game page for controls, strategy, and tips.